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Ostermark · 3 scenarios · 11 places of interest

Fussenbach

A village of thirteen hundred and one pub on the Fussen, a few days upriver from the Mordheim road. The river keeps its own hours and the village keeps to the north bank: the market, the square and the Cracked Flagon above the water, the barracks and the manor on the slopes behind, and the watch tower on its crag looking down the valley. South of the bridge stand the warehouse, the wharf and Sigmar’s Hammer; east, past the cemetery, the ruins that were there before the village and are left alone. The Village Watch is one half of itself at any time. The algae basins and the silt flats are where the green is found, and the bargemen are where it goes.

The map

11 places marked, 3 battles pinned
A gold pin is a place: tap it to read about it below, or tap the place below to find it here. A red pin opens a battle.

Places of interest

What the story turns on here.
  1. The village’s one pub, with rooms above it that strangers are given and locals are not. The village talks here once it trusts you, and talks about you until then.

  2. A fountain that runs when the mill race lets it, and the stocks, which are kept oiled. Notices are nailed to the fountain’s post and read aloud by whoever can.

  3. The Village Watch’s quarters, fenced, with a yard that the Flagon’s landlord says is not a Pit. Half the Watch is on at any hour; which half is a matter of some interest.

  4. On the crag above the village, with a view down the valley and a bell that has been rung twice in living memory. Both times it was a mistake, the Watch says.

  5. The chandler’s store on the south bank, numbered though there is no warehouse 1, 2 or 3. What goes in by the wharf and what comes out by the road are not always the same goods.

    Fought here: Green Greed

  6. The Baron’s house above the orchards, with its own chapel and more fence than a manor needs. The family keeps to itself; the village keeps the Baron’s seal on its nails and its coins.

  7. Eels, algae cakes, rope, and whatever the barges brought. The stalls that do not sell anything are the ones to watch.

  8. Older than the village, east of the cemetery, and not in any of the village’s stories, which is itself a story. Children are told not to go there and go there.

    Fought here: The Merchant’s Debt

  9. The temple on the south bank, where the candles are kept by whoever will keep them. The priest is old, the bell is cracked, and the hammer over the door is said to have been bigger.

  10. The cemetery at the village’s eastern edge, walled, with a gate that is locked from the inside at dusk. The gravedigger asks that his name be chained down too.

  11. The one crossing of the Fussen for a day in either direction. Whoever holds it holds the village’s trade, which is why nobody is allowed to stand on it for long.

Battles

3 battles fought here

The market

The trading post. 27 items to be had. Prices in gold crowns; a rare item is found on that roll or better on two dice.
Hand-to-hand combat weapons
ItemPriceRarity
Dagger · CommonThe first is free2 gcCommon
Mace, hammer or club · Common3 gcCommon
Axe · Common5 gcCommon
Sword · Common10 gcCommon
Flail · Common15 gcCommon
Morning star · Common15 gcCommon
Halberd · Common10 gcCommon
Spear · Common10 gcCommon
Double-handed weapon · Common15 gcCommon
Missile weapons
ItemPriceRarity
Short bow · Common5 gcCommon
Bow · Common10 gcCommon
Long bow · Common15 gcCommon
Sling · Common2 gcCommon
Blackpowder weapons
ItemPriceRarity
Blunderbuss · Rare 930 gcRare 9
Armour
ItemPriceRarity
Light armour · Common20 gcCommon
Heavy armour · Common50 gcCommon
Shield · Common5 gcCommon
Buckler · Common5 gcCommon
Helmet · Common10 gcCommon
Miscellaneous equipment
ItemPriceRarity
Blessed water · Rare 610+3D6 gcRare 6
Garlic · Common1 gcCommon
Healing herbs · Rare 820+2D6 gcRare 8
Lantern · Common10 gcCommon
Net · Common5 gcCommon
Rope and hook · Common5 gcCommon
Toughened leathers · Common5 gcCommon
Animals
ItemPriceRarity
Horse · Rare 840 gcRare 8