Aubentag, 3rd of Sigmarzeit, 2004 IC

The Supply Cart

The dwarfs of Karak Barazund successfully defended the cart and secured it's much needed supplies.

The victor

The Bitterbrow Expedition

over The Order of the Welling Rune

How the outcome was decided

At the end of round 7, The Bitterbrow Expedition had two units within base contact to the cart. While Mervoch, the last remaining member of The Order of the Welling Rune, was about 2'' away from the cart. The dawi never lost control of the cart since taking it in round 2.

The scenario

Scenario
The Supply Cart
Where
Fussenbach
Sides
Attackers: The Order of the Welling Rune · Defenders: The Bitterbrow Expedition
Win condition
The attackers win by holding the cart for five rounds running, or by holding it at the end of the last round; the defenders win by holding it at the end of the last round.
The rules as played

Practicalities

  • The game ends of itself at the end of the seventh round. It may run longer if time permits; end-of-game actions are done at the table, so no result is forgotten.
  • At the end of each turn, roll a D6. On a 6, skaven appear from the depths (see the NPC rules).
  • The normal house rules apply (see the Fussenbach notes).

The supply cart

  • The cart moves 3". It may not move while the opposing warband is in base contact with it.
  • It is controlled by the warband with the most models within 2" of its base.

Win conditions

  • Attackers: control the cart for five consecutive rounds, or control it at the end of the seventh round. The cart is moved to the board edge in the attackers’ deployment zone.
  • Defenders: control the cart at the end of the seventh round. The cart is moved to the board edge in the defenders’ deployment zone.

Victory bonuses

  • The normal post-game exploration rules apply.
  • For every objective marker controlled at the end of the match, add +1 to your exploration roll, if any.
  • If the attackers hold the cart at the end of the game, they loot it and take one: 10 gold and +1 to their exploration roll, or a roll for a rare item and 10 gold.
  • If the defenders win, they receive a rare item roll and 5 gold. Amid the ambush some supplies fell off the cart: the attackers roll a D6, and recover 5 gold on a 3 or more, 10 gold on a 6.
Where it was fought, on the map of Fussenbach.

Before the first blow

Prologue

The Bitterbrow Expedition’s defeat at the old market ruins upon the outskirts of Fussenbach was costly. Though every dawi within the company made it out with their lives, there were now new grudges that needed to be addressed and the weeks spent recuperating and solidifying their position was costly. This was merely a temporary setback, of course. Having had the foresight of a longer expedition than originally intended, Jorgrim had sent word back to Karak Barazund weeks prior, instructing that supplies were to be sent.

On the 6th day of what the manlings call Erntezeit, Jorgrim awoke, slightly hungover from the night before, to rhythmic deep brass roars of dwarven trumpets; the caravan had arrived. Yet, unbeknownst to the dwarfs of Karak Barazund, the caravan was being followed…

An account of blood & wyrdstone

The battle

The battle has not been told yet.

Out of action

  1. Jorgrim Bitterbrow (The Bitterbrow Expedition) put Guillame Shieldbreaker (The Order of the Welling Rune) out of action: Knocked down from the force of jorgrim’s axe, guillame attempted to crawl to safety, underestimating the known fact that dwarfs are natural sprinters.
  2. Norri Stonebrew (The Bitterbrow Expedition) put Krylov Vasilyevich (The Order of the Welling Rune) out of action
  3. Orri Oriksson (The Bitterbrow Expedition) put Reinmar von Altakre (The Order of the Welling Rune) out of action
  4. Merovech de Wormsbourg (The Order of the Welling Rune) put Norri Stonebrew (The Bitterbrow Expedition) out of action: Merovech sought to honour the Slayer's fury with gloriosu combat. Dwarven stubborness and bare skin are not enough to stop a morningstar

As the table kept it

Turn by turn

Turn 1

  1. The cart: held by The Bitterbrow Expedition (defenders)
  2. The skaven roll: 4. Nothing stirs below.

Turn 2

  1. The cart: held by The Bitterbrow Expedition (defenders)
  2. The skaven roll: 6. Skaven rise from the depths. See the NPC rules.

Turn 3

  1. The cart: held by The Bitterbrow Expedition (defenders)
  2. The skaven roll: 6. Skaven rise from the depths. See the NPC rules.

Turn 4

  1. The cart: held by The Bitterbrow Expedition (defenders)
  2. The skaven roll: 6. Skaven rise from the depths. See the NPC rules.

Turn 5

  1. The cart: held by The Bitterbrow Expedition (defenders)
  2. The skaven roll: 6. Skaven rise from the depths. See the NPC rules.

Turn 6

  1. The cart: held by The Bitterbrow Expedition (defenders)
  2. The skaven roll: 6. Skaven rise from the depths. See the NPC rules.

Turn 7

  1. The cart: held by The Bitterbrow Expedition (defenders)
  2. The skaven roll: 6. Skaven rise from the depths. See the NPC rules.

Written up afterwards

  1. Jorgrim Bitterbrow put Guillame Shieldbreaker out of action: Knocked down from the force of jorgrim’s axe, guillame attempted to crawl to safety, underestimating the known fact that dwarfs are natural sprinters.The Bitterbrow Expedition
  2. Norri Stonebrew put Krylov Vasilyevich out of actionThe Bitterbrow Expedition
  3. Orri Oriksson put Reinmar von Altakre out of actionThe Bitterbrow Expedition
  4. Merovech de Wormsbourg put Norri Stonebrew out of action: Merovech sought to honour the Slayer's fury with gloriosu combat. Dwarven stubborness and bare skin are not enough to stop a morningstarThe Order of the Welling Rune

How it ended · after 7 turns

Victory to The Bitterbrow Expedition

  • The Bitterbrow ExpeditionVictory
  • The Order of the Welling RuneDefeat

When the fighting ends

Epilogue

Not recorded.

The final reckoning

Warbands & warriors

Victory

The Bitterbrow Expedition

Dwarf Treasure Hunters, kept by Jorgrim

Every warrior’s battle record8 fought, 5 out of action or worse
Gammling Gubbsson

henchman · Clansman · Alive

Finest moment: Grumbled incoherently of the good ol' days as he watched Flint get thrown to ground by Guillame

Grakki Dourhammer

hero · Hero Clansman · Out of action

Finest moment: Blocked the Chaos Knights from reaching the cart. His efforts allowed his comrades to quickly secure the cart.

Darkest moment: He took a halbred to the head.

Flint Mudbeard

henchman · Beardling · Out of action

Finest moment: Bravely challenging Guillame to single combat.

Darkest moment: Foolishly challenging Guillame to single combat.

Orri Oriksson

henchman · Beardling · Alive

Seamus Ironkeg

henchman · Beardling · Out of action

Norri Stonebrew

hero · Troll Slayer · Out of action

Finest moment: Putting the Krylov out of action.

Jorgrim Bitterbrow

hero · Lord · Alive

Finest moment: Single handedly holding the left flank and striking down Guillame

Brokk

hero · Troll Slayer · Out of action

Defeat

The Order of the Welling Rune

Marauders of Chaos, kept by Tom

Every warrior’s battle record4 fought, 3 out of action or worse
Guillame Shieldbreaker

hero · Champion · Out of action

Merovech de Wormsbourg

hero · Chieftain · Alive

Reinmar von Altakre

hero · Seer · Out of action

Krylov Vasilyevich

hero · Champion · Out of action

Darkest moment: During the aftermath of the battle, Krylov succumbed to his wounds. As his soul begun to leave his mortal shell, Khorne himself intervented, returning his soul to his body so he may continue his bloody work.