The dwarfs of Karak Barazund successfully defended the cart and secured it's much needed supplies.
The victor
The Bitterbrow Expedition
over The Order of the Welling Rune
How the outcome was decided
At the end of round 7, The Bitterbrow Expedition had two units within base contact to the cart. While Mervoch, the last remaining member of The Order of the Welling Rune, was about 2'' away from the cart. The dawi never lost control of the cart since taking it in round 2.
Attackers: The Order of the Welling Rune · Defenders: The Bitterbrow Expedition
Win condition
The attackers win by holding the cart for five rounds running, or by holding it at the end of the last round; the defenders win by holding it at the end of the last round.
The rules as played
Practicalities
The game ends of itself at the end of the seventh round. It may run longer if time permits; end-of-game actions are done at the table, so no result is forgotten.
At the end of each turn, roll a D6. On a 6, skaven appear from the depths (see the NPC rules).
The normal house rules apply (see the Fussenbach notes).
The supply cart
The cart moves 3". It may not move while the opposing warband is in base contact with it.
It is controlled by the warband with the most models within 2" of its base.
Win conditions
Attackers: control the cart for five consecutive rounds, or control it at the end of the seventh round. The cart is moved to the board edge in the attackers’ deployment zone.
Defenders: control the cart at the end of the seventh round. The cart is moved to the board edge in the defenders’ deployment zone.
Victory bonuses
The normal post-game exploration rules apply.
For every objective marker controlled at the end of the match, add +1 to your exploration roll, if any.
If the attackers hold the cart at the end of the game, they loot it and take one: 10 gold and +1 to their exploration roll, or a roll for a rare item and 10 gold.
If the defenders win, they receive a rare item roll and 5 gold. Amid the ambush some supplies fell off the cart: the attackers roll a D6, and recover 5 gold on a 3 or more, 10 gold on a 6.
The Bitterbrow Expedition’s defeat at the old market ruins upon the outskirts of Fussenbach was
costly. Though every dawi within the company made it out with their lives, there were now new
grudges that needed to be addressed and the weeks spent recuperating and solidifying their
position was costly. This was merely a temporary setback, of course. Having had the foresight of a
longer expedition than originally intended, Jorgrim had sent word back to Karak Barazund weeks
prior, instructing that supplies were to be sent.
On the 6th day of what the manlings call Erntezeit, Jorgrim awoke, slightly hungover from the night
before, to rhythmic deep brass roars of dwarven trumpets; the caravan had arrived.
Yet, unbeknownst to the dwarfs of Karak Barazund, the caravan was being followed…
An account of blood & wyrdstone
The battle
The battle has not been told yet.
Out of action
Jorgrim Bitterbrow(The Bitterbrow Expedition) put Guillame Shieldbreaker (The Order of the Welling Rune) out of action: Knocked down from the force of jorgrim’s axe, guillame attempted to crawl to safety, underestimating the known fact that dwarfs are natural sprinters.
Merovech de Wormsbourg(The Order of the Welling Rune) put Norri Stonebrew (The Bitterbrow Expedition) out of action: Merovech sought to honour the Slayer's fury with gloriosu combat. Dwarven stubborness and bare skin are not enough to stop a morningstar
As the table kept it
Turn by turn
Turn 1
▣The cart: held by The Bitterbrow Expedition (defenders)
⚄The skaven roll: 4. Nothing stirs below.
Turn 2
▣The cart: held by The Bitterbrow Expedition (defenders)
⚄The skaven roll: 6. Skaven rise from the depths. See the NPC rules.
Turn 3
▣The cart: held by The Bitterbrow Expedition (defenders)
⚄The skaven roll: 6. Skaven rise from the depths. See the NPC rules.
Turn 4
▣The cart: held by The Bitterbrow Expedition (defenders)
⚄The skaven roll: 6. Skaven rise from the depths. See the NPC rules.
Turn 5
▣The cart: held by The Bitterbrow Expedition (defenders)
⚄The skaven roll: 6. Skaven rise from the depths. See the NPC rules.
Turn 6
▣The cart: held by The Bitterbrow Expedition (defenders)
⚄The skaven roll: 6. Skaven rise from the depths. See the NPC rules.
Turn 7
▣The cart: held by The Bitterbrow Expedition (defenders)
⚄The skaven roll: 6. Skaven rise from the depths. See the NPC rules.
Written up afterwards
†Jorgrim Bitterbrow put Guillame Shieldbreaker out of action: Knocked down from the force of jorgrim’s axe, guillame attempted to crawl to safety, underestimating the known fact that dwarfs are natural sprinters.The Bitterbrow Expedition
†Norri Stonebrew put Krylov Vasilyevich out of actionThe Bitterbrow Expedition
†Orri Oriksson put Reinmar von Altakre out of actionThe Bitterbrow Expedition
†Merovech de Wormsbourg put Norri Stonebrew out of action: Merovech sought to honour the Slayer's fury with gloriosu combat. Dwarven stubborness and bare skin are not enough to stop a morningstarThe Order of the Welling Rune
Every warrior’s battle record4 fought, 3 out of action or worse
Guillame Shieldbreaker
hero · Champion · Out of action
Merovech de Wormsbourg
hero · Chieftain · Alive
Reinmar von Altakre
hero · Seer · Out of action
Krylov Vasilyevich
hero · Champion · Out of action
Darkest moment: During the aftermath of the battle, Krylov succumbed to his wounds. As his soul begun to leave his mortal shell, Khorne himself intervented, returning his soul to his body so he may continue his bloody work.